ABA Combat Glossary
Complete Anime Battle Arena terminology reference: M1, aerial, ladder, TOD, guard break, prestige, I-frames, and all Roblox fighting game terms.
Why Terminology Matters
Anime Battle Arena players speak a shared combat language mixing Roblox conventions and fighting game jargon. Without knowing terms like M1, ladder, and TOD, combo guides and YouTube tutorials become unreadable. This glossary tool defines every core term with examples tied to abagame.wiki guides.
Bookmark this page while learning how to play. Return when encountering new Discord slang after Trello patches or meta shifts.
Complete Term Reference
The table below lists all documented ABA combat and progression terms. Terms link conceptually to controls (inputs), prestige guide (progression), and Dr. Random (gamepass).
| Term | Definition |
|---|---|
| M1 | Basic attack input bound to Mouse 1 (left click). Every M1 combo ends with a guard break, making it punishable if missed. |
| Aerial | An attack performed in the air by pressing Spacebar + M1 after a ground M1 chain. Essential for extending combos. |
| Ladder | While airborne, hold Space and perform M1 attacks to keep the opponent in the air for extended combo sequences. |
| Guard Break | The final hit of any M1 string that breaks through blocking. Can be punished if the opponent dodges. |
| Combo Starter | A move that initiates an M1 chain, often a skill that stuns or launches the opponent. |
| Combo Extender | A move used mid-combo to add extra hits or reset the M1 chain timer. |
| Combo Finisher | A high-damage move that ends a combo sequence, often an ultimate or transformation attack. |
| TOD / One Shot | A combo that takes an opponent from full HP to zero. Also called a 100-0 combo. |
| Ultimate | A powerful special move dealing 65+ damage with long cooldowns. Not all ultimates deal damage. |
| Transformation (G) | Character awakening activated with the G key. Enhances abilities and unlocks new moves. |
| I-Frames | Invincibility frames during dodge (Q) or certain moves where the character cannot be hit. |
| Block (F) | Hold F to block incoming attacks. Reduces damage and can lead to counterattack opportunities. |
| Dodge (Q) | Quick evasive move with brief invincibility. Essential for escaping combos. |
| Prestige | System at level 100+ where Mr. Randomo trades 99 levels for a random prestige-exclusive character. |
| Ranked Mode | Competitive mode where players climb rank tiers. Grants less XP than Arena Mode. |
| Arena Mode | Casual mode with map voting. Best mode for XP grinding and practicing characters. |
| Dr. Random | Gamepass that lets you play from a custom roster of your favorite characters randomly. |
| Frame Data | The timing windows of attacks — startup, active, and recovery frames that determine combo viability. |
| Wall Combo | Combo extended by knocking the opponent into a wall, dealing +5 bonus damage on certain M1 strings. |
| Cheeser | Community term for players who abuse a single move or terrain to gain unfair advantages. |
Terms in Context
M1 chains start every combo — three or four hits ending in guard break. Aerials (Space + M1) launch opponents for air ladders (hold Space, continue M1). Combo starters, extenders, and finishers map to skill keys 1–4. A TOD takes full HP to zero. I-frames during dodge (Q) provide brief invincibility.
Progression terms: prestige trades 99 levels at Mr. Randomo for random exclusives (prestige characters). Ranked Mode is competitive; Arena Mode is casual XP. Dr. Random gamepass randomizes favorites — not prestige.
Advanced Vocabulary
Frame data describes startup, active, and recovery windows — critical for Gojo lab and Itachi routes. Wall combos add +5 damage on certain M1 strings near map walls from ranked pools. Cheeser describes players abusing terrain or single-move spam — distinct from legitimate ranked mind games.
Keep Learning
Glossary definitions are starting points. Apply them in Arena matches, then read all guides for video demonstrations. Pair with character costs when terms like "gamepass" or "prestige" affect your roster plans.
Frequently Asked Questions
What is an M1 in ABA?
Mouse 1 — your basic attack input. Every combo starts with M1 chains.
What is a ladder in ABA?
Air juggling by holding Space and M1 while airborne. See table above.
What does TOD mean?
Touch of death — a combo from full HP to zero. Also called 100-0.
What are I-frames?
Invincibility frames during dodge (Q) or certain moves.
What is a guard break?
Final M1 hit that breaks blocking. Punishable if dodged.
Where do I learn combos after reading terms?
Our combo guide.